| ID | Description | Status | |----|-------------|--------| | | Friendly NPCs sometimes open garage doors during horde night and don't close them | Confirmed | | Z-109 | Zombies clipping through 2nd floor windows onto ground below without fall damage | Fixed in v395 hotfix 2 | | MP-888 | In multiplayer, clients see invisible campfires after server save/load | Under investigation | | CRAFT-76 | Forge recipe “machete from scrap” consumes materials but outputs nothing | Fixed |
Combat was surgical. I stopped swinging wildly. Each missed axe hit had a cost — a broken blade, a sprained wrist, the waking dread that a stray scream would bring a horde. I learned to think in quiet increments: the tap of a window to lure one wanderer; a suppressed firearm for an absolute emergency; knives kept out for stealth work. Night raids became about shadows and timing. Light attracts trouble; even a candle in an otherwise dark house was a homing beacon. The downfall of many friends’ characters wasn’t a loud mistake but a string of quiet lapses: a door left unbarred, a trap forgotten, an extra bag left near the entrance. project zomboid v395
The most critical addition in Build 39 was a fully realized vehicle system driven by . Players were no longer tethered to a single localized safehouse. They could now scavenge, repair, and drive across the map. | ID | Description | Status | |----|-------------|--------|
, it was a significant milestone that introduced the vehicle system to the game. If you are looking for information on the most recent major developments, here is a report on the current state of the game: Current Major Development: Build 42 I learned to think in quiet increments: the