, the v1.x series of updates introduced sub-factions (e.g., VOID, TESCH) which dictate how creatures react to players and NPCs inside Point of Interest (POI) structures like ships. Alert States
BIOS-CORRUPTOR // CODENAME: "THE ARCHITECT" UNIT ID: v152 STATUS: [UPDATING... 14%] LOCATION: Cargo Hold 7-B (The Silent Sector) creature reaction inside the ship v152 are upd install
Attention all captains, corporate agents, and space explorers! The latest expansion for the sci-fi adventure is officially live. Version 1.5.2 (v152) has been fully installed, bringing a host of terrifying new variables to your interstellar salvage runs. , the v1
The world of sci-fi horror and "creature" encounters just got a bit more intense. Whether you are navigating the claustrophobic corridors of a derelict vessel or managing the strange lifeforms you've brought aboard, the latest "V" series updates (often discussed in community circles as V1.0 through V1.5) bring significant changes to how entities interact with your character. What’s New in the Latest Installations? Community discussions on Reddit's JumpChain highlight several key evolution points for the game: Expanded Alien Forms The latest expansion for the sci-fi adventure is
Before this update, the ship was largely considered a "dead zone" for monster AI once the doors were sealed. V152 changes the stakes by introducing . 1. Enhanced Sound Sensitivity
The latest updates to (reaching Version 80 in April 2026) have introduced significant changes to how creatures interact with your ship. While "v152" likely refers to a specific community session or modded version, the official Version 80 and Version 50 updates have fundamentally changed ship safety. 🚢 Ship-Specific Creature Reactions