Every month, various 3D art forums host "Sacred Beasts Challenges" where artists compete. The winner gets the "Top" tag pinned in galleries. These competitions have produced some of the most famous unofficial Lara Croft images ever made, including:

If you are a fan of Tomb Raider (especially the Survivor Trilogy era), high-end 3DCG, or just want to see two minutes of the best jungle ruins ever rendered, go find this video.

The use of 3D computer graphics (3DCG) in video games has revolutionized the way characters and environments are created and presented. For Lara Croft, this has meant a transition from the polygonal figures of early 3D games to highly detailed, realistic models that populate the latest games in the Tomb Raider series.

Independent 3DCG projects often fill the gaps between official game releases. By focusing on a specific setting—like an island guarded by mythical creatures—artists can explore "what if" scenarios. These works aren't just technical exercises; they are digital dioramas that celebrate Lara's resilience and the mystery of the unexplored. Conclusion