Store bans in DataStore so they persist across server resets.
instead of their name for bans, as names can be changed, but IDs remain permanent. DataStore Integration : For permanent bans, save the player's UserID to a Roblox DataStore PlayerAdded fe kick ban player gui script op roblox work
Never trust the client. Always check if player.UserId == MyID then on the server-side before executing a kick command. Store bans in DataStore so they persist across server resets
-- Detect suspicious behavior server-side game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character.Humanoid.Died:Connect(function() -- Log death, check for impossible speed, etc. end) end) end) Always check if player
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