In older versions, GPU rendering often glitched with heavy scatters. The is fully optimized for V-Ray GPU (CUDA & RTX). This allows near-instant distribution of billions of polygons.
| Feature | Chaos Scatter (New) | Forest Pack Pro | | :--- | :--- | :--- | | | Included with V-Ray | $350+ | | Max Objects | Unlimited (RAM limited) | Unlimited | | Slope/Altitude | Yes (new gradient curves) | Yes | | Spline following | Yes | Advanced (RailClone style) | | Speed | Very Fast (GPU aware) | Fast |
Previously, you painted with splines or by surface. The new version introduces and Obstacle Avoidance . You can now scatter trees around buildings automatically, with the scatterer dynamically avoiding collision boxes.
In older versions, GPU rendering often glitched with heavy scatters. The is fully optimized for V-Ray GPU (CUDA & RTX). This allows near-instant distribution of billions of polygons.
| Feature | Chaos Scatter (New) | Forest Pack Pro | | :--- | :--- | :--- | | | Included with V-Ray | $350+ | | Max Objects | Unlimited (RAM limited) | Unlimited | | Slope/Altitude | Yes (new gradient curves) | Yes | | Spline following | Yes | Advanced (RailClone style) | | Speed | Very Fast (GPU aware) | Fast |
Previously, you painted with splines or by surface. The new version introduces and Obstacle Avoidance . You can now scatter trees around buildings automatically, with the scatterer dynamically avoiding collision boxes.