: Sometimes a previous instance of Vintagestory.exe or VintagestoryServer.exe doesn't close properly, keeping a lock on the DLL.
Before diving into the technicalities of the DLL, it is important to understand the host environment. Vintage Story (developed by Anego Systems) is a hardcore survival sandbox game set in a Lovecraftian, procedurally generated world. Unlike casual block-builders, Vintage Story features:
serves as the foundational "glue" for the game's engine. While the VintagestoryAPI is the primary interface for most mods, VintagestoryLib
A SHA-256 hash of the process’s entry point and loaded module list is stored in a kernel-mapped section (Windows) or via shm_open (Unix). If the DLL is loaded into a process that doesn’t match the original game executable’s hash, it unloads.
This fixes the issue 90% of the time.
: The game's engine was built from scratch to be "mod-first". Most of the game's actual content is technically a mod of this base library, making it incredibly stable for third-party developers. API Support : It enables the official ModDB
Harmony.CreateAndPatchAll(typeof(ExclusiveHealthPatch));
: Sometimes a previous instance of Vintagestory.exe or VintagestoryServer.exe doesn't close properly, keeping a lock on the DLL.
Before diving into the technicalities of the DLL, it is important to understand the host environment. Vintage Story (developed by Anego Systems) is a hardcore survival sandbox game set in a Lovecraftian, procedurally generated world. Unlike casual block-builders, Vintage Story features: vintagestorylibdll exclusive
serves as the foundational "glue" for the game's engine. While the VintagestoryAPI is the primary interface for most mods, VintagestoryLib : Sometimes a previous instance of Vintagestory
A SHA-256 hash of the process’s entry point and loaded module list is stored in a kernel-mapped section (Windows) or via shm_open (Unix). If the DLL is loaded into a process that doesn’t match the original game executable’s hash, it unloads. This fixes the issue 90% of the time
This fixes the issue 90% of the time.
: The game's engine was built from scratch to be "mod-first". Most of the game's actual content is technically a mod of this base library, making it incredibly stable for third-party developers. API Support : It enables the official ModDB
Harmony.CreateAndPatchAll(typeof(ExclusiveHealthPatch));