// Assume 'game' is your main global object holding state // Example: let game = coins: 0, dice: [], upgrades: [] ;
You need a way to generate the codes to test if importing works.
// Assume 'game' is your main global object holding state // Example: let game = coins: 0, dice: [], upgrades: [] ;
You need a way to generate the codes to test if importing works. idle dice import save codes work