Interactions are entirely cursor-driven. Moving the cursor off-screen or to specific "hotspots" on the character's body progresses the arousal bar.
The narrative is built around the slow, heavy feeling of a summer afternoon. Most of the "story" is told through small, mundane moments: The Setting:
Version 1.1
Interactions are entirely cursor-driven. Moving the cursor off-screen or to specific "hotspots" on the character's body progresses the arousal bar.
The narrative is built around the slow, heavy feeling of a summer afternoon. Most of the "story" is told through small, mundane moments: The Setting: