Season 3
| # | Rider | Points | |
|---|---|---|---|
| 1 | JDR_ | 300 | |
| 2 | Bvitalo | 293 | |
| 3 | Cabral | 289 | |
| 4 | Sandwich | 283 | |
| 5 | pudasurf | 274 | |
| 6 | BurgerTime | 272 | |
| 7 | Stapho | 270 | |
| 8 | lmarg2001 | 266 | |
| 9 | Popy_13 | 262 | |
| 10 | Masacrador13 | 252 |
Our custom-built wave engine delivers realistic barrel physics, enabling layback snaps, El Rollos, and deep tube rides that feel authentic.
Two distinct sports with unique mechanics. Surfing features aerials, cutbacks, and barrel riding. Bodyboarding brings El Rollos, ARS, and backflips.
Experience the wave from the rider perspective. Feel the drop, the speed, and the barrel closing around you.
Compete in 16-rider bracket tournaments with man-on-man heats and direct elimination. Climb the global PVP rankings.
Compete across a full season of tournaments. Earn points, climb divisions, and win trophies in the ultimate competitive circuit.
Play with keyboard and mouse or your favorite game controller. Full Xbox and PlayStation controller support.
Use our professional-grade Wave Editor to customize size, speed, and shape. Share your creations with a community that has been riding together since 2007.
The process of converting .vvd (Vertex Voxel Data) files into .obj (Object) files is a fundamental workflow in Source Engine modding and 3D asset preservation. As the gaming community moves further away from the era of titles like Half-Life 2 , Portal , and Counter-Strike: Source , the need to extract and modernize these assets for contemporary engines like Unity and Unreal Engine 5 has become a technical art form in itself.
Crowbar is the gold standard for de-compiling Source Engine models. It takes the .mdl , .vvd , and .vtx files and "explodes" them into a raw vvd to obj top
Use a plugin (like the Blender Source Tools) to import the SMD file into your 3D software. The process of converting
Perform any necessary editing, scaling, or cleaning within Blender. Export to OBJ: File > Export > Wavefront (.obj) In the export settings, ensure you select "Selected Only" if you only want the model, not the lighting/cameras. Export OBJ Summary of Key Steps to decompile the files into using the Blender Source Tools add-on. File > Export Alternative Methods It takes the
mesh = mdl.lods[0].meshes[0] indices = mesh.indices # face connectivity vertices = vvd.vertices
To translate a VVD vertex to OBJ space, a transformation matrix must be applied. Typically, this involves swapping the Y and Z axes and negating one of them to account for the handedness flip. Mathematically, this is often expressed as: $$OBJ_x = VVD_x$$ $$OBJ_y = VVD_z$$ $$OBJ_z = -VVD_y$$