This method destroys your existing topology entirely and rebuilds the model using voxels (3D pixels). It then converts those voxels back into a mesh with evenly distributed polygons.

(side = ( a ))

2️⃣ You can spend hours painting textures, but bad lighting will ruin them every time. Spend your time setting up a strong 3-point light setup first. A simple grey sphere looks cinematic with the right light.